Version: 2023.1
언어: 한국어
public static GenericBinding[] GetAnimatableBindings (GameObject targetObject, GameObject root);

파라미터

targetObject The target GameObject to extract the bindings from.
root A GameObject ancestor of targetObject. Use the ancestor to locate the targetObject within a transform hierarchy.

반환

GenericBinding[] Returns an array of GenericBinding. Returns an empty array if the targetObject has no animatable properties.

설명

Retrieves the animatable bindings for a specific GameObject.