Version: 2023.1
언어: 한국어

AnimationUtility.GetObjectReferenceValue

매뉴얼로 전환
public static bool GetObjectReferenceValue (GameObject root, EditorCurveBinding binding, out Object data);

파라미터

root The root GameObject of the animated hierarchy.
binding The binding that defines the path and the properties of the value.
data The resulting object value, if a value exists.

반환

bool Returns True if the value exists. False otherwise.

설명

Retrieves the object value that the binding points to.

Use this method when recording keyframes.