step | The timestep of the next physics simulation. |
Vector3 Accumulated torque expressed in ForceMode.Force.
Returns the torque that the Rigidbody has accumulated before the simulation step.
The accumulated torque is reset during each physics simulation step.
using UnityEngine;
public class AddTorqueScript : MonoBehaviour { private Rigidbody rigidbody;
void Start() { rigidbody = GetComponent<Rigidbody>(); rigidbody.useGravity = false; }
private void FixedUpdate() { rigidbody.AddTorque(Vector3.right * 10f, ForceMode.Impulse); var accumulatedTorque = rigidbody.GetAccumulatedTorque(); rigidbody.AddTorque(accumulatedTorque * -1f, ForceMode.Force); } }
In this example, the angular velocity of the Rigidbody is 0.
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