Version: 2022.3
언어: 한국어
public bool isAutoTick ;

설명

Specifies whether Unity processes (ticks) this ChannelClient's incoming and outgoing messages automatically, or the user processes (ticks) them manually, either in the main thread or a dedicated thread.

This property is read only. For information about starting a ChannelClient in auto tick mode, see ChannelClient.Start.