Version: 2022.3
언어: 한국어
public Component body ;

설명

The Rigidbody or ArticulationBody of the collider that your Component collides with (Read Only).

This returns the Rigidbody or ArticulationBody of the collider that your Component collides with. If the collider doesn't have a rigid or articulation body attached, this returns null.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Print out which type of Component is attached to the collider we hit void OnCollisionStay(Collision collision) { // Check if the collider your GameObject hits has a rigidbody if (collision.body as Rigidbody) { Debug.Log("Has Rigidbody."); }

// Check if the collider your GameObject hits has an articulation body if (collision.body as ArticulationBody) { Debug.Log("Has ArticulationBody."); } } }