Version: 2022.3
언어: 한국어

AssetDatabaseLoadOperation

class in UnityEditor

/

다음으로부터 상속:AsyncOperation

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설명

This operation allows you to track the progress and access the result of an asynchronus AssetDatabase load operation.

변수

LoadedObjectThe resulting Object of the asynchronus load operation. This will be null on failure.

상속된 멤버

변수

allowSceneActivationAllow Scenes to be activated as soon as it is ready.
isDoneHas the operation finished? (Read Only)
priorityPriority lets you tweak in which order async operation calls will be performed.
progressWhat's the operation's progress. (Read Only)

Events

completedEvent that is invoked upon operation completion. An event handler that is registered in the same frame as the call that creates it will be invoked next frame, even if the operation is able to complete synchronously. If a handler is registered after the operation has completed and has already invoked the complete event, the handler will be called synchronously.