public Sprite sprite
타일에 대해 렌더링되는 스프라이트입니다.
public Color color
타일에 사용되는 스프라이트를 틴트하는 컬러입니다.
public Matrix4x4 transform
타일의 최종 위치를 결정하는 데 사용되는 트랜스폼 행렬(transform matrix)입니다. 이 구문을 수정하여 타일에 회전이나 스케일을 추가할 수 있습니다.
public GameObject gameobject
타일을 타일맵에 추가할 때 인스턴스화되는 게임 오브젝트입니다.
public TileFlags flags
타일의 동작을 제어하는 플래그입니다.자세한 내용은 기타 유용한 클래스를 참조하십시오.
public Tile.ColliderType colliderType
연결된 Tilemap Collider 2D 컴포넌트에 대해 타일이 생성하는 콜라이더 모양을 제어합니다. 자세한 내용은 Tile.ColliderType
을 설명하는 문서를 참조하십시오.
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