The text contents of the file as a string. (Read Only)
Encodings are detected and interpreted automatically. Supported encodings are: UTF-32 Big or Little Endian with a byte order mark, UTF-16 Big or Little Endian with a byte order mark, UTF-8 with a byte order mark, UTF-8 without a byte order mark. This encoding is used as a fallback, if the above encodings can't decode the file without missing characters. To use a specific encoding to decode a file, use TextAsset.bytes and C# encoding classes.
using UnityEngine;
public class Example : MonoBehaviour { TextAsset asset;
void Start() { Debug.Log(asset.text); } }
See Also: bytes, GetData, Text Assets.