Version: 2022.2
언어: 한국어
public static void CompressTexture (Texture2D texture, TextureFormat format, int quality);
public static void CompressTexture (Texture2D texture, TextureFormat format, TextureCompressionQuality quality);

설명

Compress a texture.

Use this function to explicitly compress a texture into specified format.

If you want to do texture compression in-game, use Texture2D.Compress function, which will use faster but lower quality DXT1/DXT5 (also known as BC1/BC3) or ETC/EAC compression.

using UnityEngine;
using UnityEditor;

public class CompressTextureExample : AssetPostprocessor { // Automatically Compress all imported textures to the project to RGB24 void OnPostprocessTexture(Texture2D t) { EditorUtility.CompressTexture(t, TextureFormat.RGB24, TextureCompressionQuality.Normal); } }