Unity는 스크립팅을 위해 스탠다드 Mono 런타임의 구현을 사용하지만, 스크립트에서 엔진에 액세스하기 위한 독자적인 방식과 기법도 포함하고 있습니다. 이 섹션에서는 Unity 에디터에서 만든 오브젝트가 스크립트에서 제공되는 방법에 대해 설명하고 Unity 게임플레이 기능과 Mono 런타임의 관계에 대해 자세하게 설명합니다.
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