Version: 2022.1
언어: 한국어

SkinnedMeshRenderer.forceMatrixRecalculationPerRender

매뉴얼로 전환
public bool forceMatrixRecalculationPerRender ;

설명

Forces the Skinned Mesh to recalculate its matricies when rendered

This property must be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example of this would be rendering out the results of an animation to a texture.