Version: 2022.1
언어: 한국어
public bool HasConstantBuffer (string name);
public bool HasConstantBuffer (int nameID);

파라미터

name The name of the property.
nameID The name ID of the property. Use Shader.PropertyToID to get this ID.

반환

bool Returns true if MaterialPropertyBlock has this property.

설명

Checks if MaterialPropertyBlock has the ConstantBuffer property with the given name or name ID. To set the property, use SetConstantBuffer.