Version: 2022.1
언어: 한국어
public bool HasBuffer (string name);
public bool HasBuffer (int nameID);

파라미터

nameID The name ID of the property. Use Shader.PropertyToID to get this ID.
name The name of the property.

반환

bool Returns true if MaterialPropertyBlock has this property.

설명

Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use SetBuffer.