Version: 2022.1
언어: 한국어
public float shadowBias ;

설명

Apply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the line width at each segment.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private LineRenderer lr;

void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Standard")); lr.castShadows = true; lr.receiveShadows = true; lr.shadowBias = 0.3f;

// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); } }