Version: 2022.1
언어: 한국어

Joint2D.attachedRigidbody

매뉴얼로 전환
public Rigidbody2D attachedRigidbody ;

설명

The Rigidbody2D attached to the Joint2D.

Joint2D are automatically attached to a Rigidbody2D on the same GameObject as the Joint2D.

See Also: Rigidbody2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 force = Vector2.up;

void Start() { // Apply a force to the rigidbody attached to the joint. GetComponent<Joint2D>().attachedRigidbody.AddForce(force); } }