| animationFrameRate | The frame rate for all Tile animations in the Tilemap. |
| cellBounds | Returns the boundaries of the Tilemap in cell size. |
| color | The color of the Tilemap layer. |
| editorPreviewOrigin | The origin of the Tilemap in cell position inclusive of editor preview Tiles. |
| editorPreviewSize | The size of the Tilemap in cells inclusive of editor preview Tiles. |
| layoutGrid | Gets the Grid associated with this Tilemap. |
| localBounds | Returns the boundaries of the Tilemap in local space size. |
| orientation | Orientation of the Tiles in the Tilemap. |
| orientationMatrix | Orientation Matrix of the orientation of the Tiles in the Tilemap. |
| origin | The origin of the Tilemap in cell position. |
| size | The size of the Tilemap in cells. |
| tileAnchor | Gets the anchor point of Tiles in the Tilemap. |
| AddTileFlags | Adds the TileFlags onto the Tile at the given position. |
| BoxFill | Does a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
| ClearAllEditorPreviewTiles | Clears all editor preview Tiles that are placed in the Tilemap. |
| ClearAllTiles | Clears all Tiles that are placed in the Tilemap. |
| CompressBounds | Compresses the origin and size of the Tilemap to bounds where Tiles exist. |
| ContainsTile | Returns true if the Tilemap contains the given Tile. Returns false if not. |
| DeleteCells | Removes cells from within the Tilemap's bounds. |
| EditorPreviewBoxFill | Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
| EditorPreviewFloodFill | Does an editor preview of a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
| FloodFill | Does a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
| GetAnimationFrame | Retrieves the current animation frame for a Tile at the given position. |
| GetAnimationFrameCount | Retrieves the number of animation frames for a Tile at the given position. |
| GetAnimationTime | Retrieves the current running animation time for a Tile at the given position. |
| GetCellCenterLocal | Get the logical center coordinate of a Grid cell in local space. |
| GetCellCenterWorld | Get the logical center coordinate of a Grid cell in world space. |
| GetColliderType | Gets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetColor | Gets the Color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewColor | Gets the Color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewSprite | Gets the Sprite used in an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewTile | Gets the editor preview Tile at the given XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewTileFlags | Gets the TileFlags of the editor preview Tile at the given position. |
| GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetInstantiatedObject | Gets the GameObject instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetObjectToInstantiate | Gets the GameObject which will be instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetTile | Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. |
| GetTileFlags | Gets the TileFlags of the Tile at the given position. |
| GetTilesBlock | Retrieves an array of Tiles with the given bounds. |
| GetTilesRangeCount | Retrieves the number of Tiles within the given range. |
| GetTilesRangeNonAlloc | Retrieves an array of Tiles within the given range. |
| GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetUsedSpritesCount | Gets the total number of different Sprites used in the Tilemap. |
| GetUsedSpritesNonAlloc | Fills the given array with the total number of different Sprites used in the Tilemap and returns the number of Sprites filled. |
| GetUsedTilesCount | Gets the total number of different Tiles used in the Tilemap. |
| GetUsedTilesNonAlloc | Fills the given array with the total number of different Tiles used in the Tilemap and returns the number of Tiles filled. |
| HasEditorPreviewTile | Returns whether there is an editor preview Tile at the position. |
| HasTile | Returns whether there is a Tile at the position. |
| InsertCells | Inserts cells into the Tilemap. |
| RefreshAllTiles | Refreshes all Tiles in the Tilemap. The Tilemap will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. |
| RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the Tilemap. |
| RemoveTileFlags | Removes the TileFlags onto the Tile at the given position. |
| ResizeBounds | Resizes Tiles in the Tilemap to bounds defined by origin and size. |
| SetAnimationFrame | Sets the current animation frame for a Tile at the given position. |
| SetAnimationTime | Sets the running animation time for a Tile at the given position. |
| SetColliderType | Sets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetColor | Sets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetEditorPreviewColor | Sets the color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetEditorPreviewTile | Sets an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetTile | Sets a Tile at the given XYZ coordinates of a cell in the Tilemap. |
| SetTileFlags | Sets the TileFlags onto the Tile at the given position. |
| SetTiles | Sets an array of Tiles at the given XYZ coordinates of the corresponding cells in the Tilemap. |
| SetTilesBlock | Fills bounds with array of Tiles. |
| SetTransformMatrix | Sets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| SwapTile | Swaps all existing Tiles of changeTile to newTile and refreshes all the swapped Tiles. |
| tilemapTileChanged | Callback when Tiles on a Tilemap have changed. |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| isActiveAndEnabled | Reports whether a GameObject and its associated Behaviour is active and enabled. |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject. |
| cellGap | The size of the gap between each cell in the layout. |
| cellLayout | The layout of the cells. |
| cellSize | The size of each cell in the layout. |
| cellSwizzle | The cell swizzle for the layout. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Checks the GameObject's tag against the defined tag. |
| GetComponent | Returns the component of type if the GameObject has one attached. |
| GetComponentInChildren | Returns the Component of type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the Component of type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children using depth first search. Works recursively. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| TryGetComponent | Gets the component of the specified type, if it exists. |
| CellToLocal | Converts a cell position to local position space. |
| CellToLocalInterpolated | Converts an interpolated cell position in floats to local position space. |
| CellToWorld | Converts a cell position to world position space. |
| GetBoundsLocal | Returns the local bounds for a cell at the location. |
| GetLayoutCellCenter | Get the default center coordinate of a cell for the set layout of the Grid. |
| LocalToCell | Converts a local position to cell position. |
| LocalToCellInterpolated | Converts a local position to cell position. |
| LocalToWorld | Converts a local position to world position. |
| WorldToCell | Converts a world position to cell position. |
| WorldToLocal | Converts a world position to local position. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |