Use this class to set SceneView Camera properties.
// Create a folder (right click in the Assets directory, click Create>Folder) // and name it Editor if one doesn't exist already. Create a new C# script called CustomSettings // and place it in that folder.
// This script creates a new menu item Edit>SceneView Settings>Update Camera Settings in the main menu. // Use it to update the Camera settings in the Scene view.
using UnityEditor;
public class CustomSettings { [MenuItem("Edit/SceneView Settings/Update Camera Settings")] static void UpdateCameraSettings() { SceneView.CameraSettings settings = new SceneView.CameraSettings(); settings.accelerationEnabled = false; settings.speedMin = 1f; settings.speedMax = 10f; settings.speed = 5f; settings.easingEnabled = true; settings.easingDuration = 0.6f; settings.dynamicClip = false; settings.fieldOfView = 120f; settings.nearClip = 0.01f; settings.farClip = 1000f; settings.occlusionCulling = true; SceneView sceneView = SceneView.lastActiveSceneView; sceneView.cameraSettings = settings; } }
accelerationEnabled | Enables Camera movement acceleration in the SceneView. This makes the Camera accelerate for the duration of movement. |
dynamicClip | When enabled, the SceneView Camera's near and far clipping planes are calculated relative to the viewport size of the Scene. When disabled, nearClip and farClip are used instead. |
easingDuration | How long it takes for the speed of the SceneView Camera to accelerate to its initial full speed. Measured in seconds. Valid values are between [0.1, 2]. |
easingEnabled | Enables Camera movement easing in the SceneView. This makes the Camera ease in when it starts moving, and ease out when it stops. |
farClip | The furthest point from the SceneView Camera that drawing occurs. The valid minimum value is 0.02. |
fieldOfView | The height of the view angle for the SceneView Camera. Measured in degrees vertically, or along the local Y axis. |
nearClip | The closest point to the SceneView Camera where drawing occurs. The valid minimum value is 0.01. |
occlusionCulling | Enables occlusion culling in the SceneView. This prevents Unity from rendering GameObjects that the Camera cannot see because they are hidden by other GameObjects. |
speed | The speed of the SceneView Camera. |
speedMax | The maximum speed of the SceneView Camera. Valid values are between [0.0002, 10000]. |
speedMin | The minimum speed of the SceneView Camera. Valid values are between [0.0001, 9999]. |
speedNormalized | The normalized speed of the SceneView Camera, relative to the current minimum/maximum range. Valid values are between [0, 1]. |
SceneView.CameraSettings | Create a new CameraSettings object. |