데칼은 다른 머티리얼의 표면을 장식하는 머티리얼입니다. 데칼은 페인트를 흩뿌린 모습이나 스티커와 같은 효과에 가장 일반적으로 사용됩니다.
Unity는 이러한 머티리얼을 씬에 투영하여 다른 씬 지오메트리를 래핑합니다. 즉 블롭 섀도우 같이 투영된 빛을 시뮬레이션하는 효과에 이러한 머티리얼을 사용할 수 있습니다.
데칼과 프로젝터를 사용하는 작업 방식은 사용 중인 렌더 파이프라인에 따라 다릅니다.
기능 이름 | 빌트인 렌더 파이프라인 | 유니버설 렌더 파이프라인(URP) | 고해상도 렌더 파이프라인(HDRP) |
---|---|---|---|
데칼 및 프로젝터 | 지원 Projector 컴포넌트를 사용합니다. |
지원 데칼 렌더러 기능을 사용합니다. |
지원 데칼 프로젝터를 사용합니다. |
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