일반적으로 UV라고 불리는 텍스처 좌표는 지오메트리 주위에 텍스처를 “래핑”하는 방법을 말합니다. 라이트맵은 텍스처이므로 Unity에서 씬을 올바르게 사용하려면 UV가 필요합니다.
이 섹션에서는 다음의 정보를 제공합니다.
페이지 | 설명 |
---|---|
라이트맵 UV 소개 | 베이크된 전역 조명 시스템과 실시간 전역 조명 시스템의 라이트맵 UV에 대한 정보를 소개합니다. |
라이트맵 UV 생성 | 직접 라이트맵 UV를 제공하거나 Unity에서 자동으로 생성하도록 하는 방법. |
라이트맵 UV 시각화 | Unity에서 사용 중인 라이트맵 UV를 보는 방법. |
라이트맵 UV 오버랩 해결 | 라이트맵 UV의 일반적인 문제를 해결하는 방법. |
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