이 페이지에서는 Mode 프로퍼티를 Realtime으로 설정했을 때 Light 컴포넌트의 동작을 설명합니다. 이를 실시간 광원이라고도 합니다.
Unity는 실시간 광원에 대한 조명 계산을 런타임 시점에 프레임당 한 번 수행합니다. 런타임 시점에 실시간 광원의 프로퍼티를 변경하여 깜박이는 전구, 어두운 방을 통과하는 횃불 등과 같은 효과를 구현할 수 있습니다.
실시간 광원은 캐릭터나 움직이는 지오메트리에 조명을 비추고 그림자를 드리울 때 유용합니다.
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