Version: 2021.2
언어: 한국어

Vector3Constructor

매뉴얼로 전환
public Vector3 (float x, float y, float z);

설명

Creates a new vector with given x, y, z components.

//Attach this script to a GameObject.
//Attach a Rigidbody component to the GameObject (Click Add Component button in the Inspector window and go to Physics<Rigidbody)
//This script moves a GameObject upwards using a Vector3
using UnityEngine;

public class Vector3CtorExample : MonoBehaviour { Vector3 myVector; Rigidbody m_Rigidbody; float m_Speed = 2.0f;

void Start() { //Set the vector, which you use to move the RigidBody upwards straight away myVector = new Vector3(0.0f, 1.0f, 0.0f); //Fetch the RigidBody you attach to the GameObject m_Rigidbody = GetComponent<Rigidbody>(); }

void Update() { //Move the RigidBody upwards at the speed you define m_Rigidbody.velocity = myVector * m_Speed; } }

public Vector3 (float x, float y);

설명

Creates a new vector with given x, y components and sets z to zero.