Version: 2021.1
언어: 한국어

SystemInfo.maxComputeWorkGroupSizeY

매뉴얼로 전환
public static int maxComputeWorkGroupSizeY ;

설명

The maximum number of work groups that a compute shader can use in Y dimension (Read Only).

This is the largest number of work groups (in Y dimension) that a compute shader on the current device can use.

See Also:SystemInfo.maxComputeWorkGroupSize