Version: 2021.1
언어: 한국어

ProfilerWindow.selectedModuleName

매뉴얼로 전환
public string selectedModuleName ;

설명

The name of the Profiler module that is currently selected in the Profiler Window, or null if no Module is currently selected.

The Profiler Window shows the Module Details panel in its bottom half for the currently selected module. Compare this field's value to constants like ProfilerWindow.cpuModuleName and ProfilerWindow.gpuModuleName to check which module is currently selected.

Note: This text remains in English, even if the UI is translated into other languages.

using UnityEditor;
using UnityEditor.Profiling;
using UnityEngine;

public class Example : EditorWindow { ProfilerWindow m_Profiler = null; [MenuItem("Window/Analysis/Profiler Extension")] public static void ShowExampleWindow() { var window = GetWindow<Example>(); window.m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); }

void OnGUI() { // First make sure there is an open Profiler Window if (m_Profiler == null) m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); // If the currently selected Module is not the CPU Usage module, setting the selection will not be visible to the user immediately if (m_Profiler.selectedModuleName == ProfilerWindow.cpuModuleName) { // Get the CPU Usage Profiler module's selection controller interface to interact with the selection var cpuSampleSelectionController = m_Profiler.GetFrameTimeViewSampleSelectionController(ProfilerWindow.cpuModuleName); // If the current selection object is null, there is no selection to print out. using (new EditorGUI.DisabledScope(cpuSampleSelectionController.selection == null)) { if (GUILayout.Button("Print current Selection")) { // Get the currently shown selection and log out some of its details var selection = cpuSampleSelectionController.selection; Debug.Log($"The sample currently selected in the CPU Usage Profiler module is {selection.sampleDisplayName} at a depth of {selection.markerPathDepth}."); } } } } }