guiPosition | The GUI position in the SceneView. You can pass Event.current.mousePosition to this parameter in most cases. |
position | Returns the nearest intersected point to a ray cast from the mouse position into the scene. |
normal | Returns the normal of the nearest intersected point to a ray cast from the mouse position into the scene. |
bool Returns true if the raycast intersected something in the scene; otherwise, false.
Casts a ray against the loaded scenes and returns the nearest intersected point on a collider.
Use this method to match the behavior of drag and drop in the SceneView.
PlaceObject also queries any delegates registered to placeObjectCustomPasses when determining the nearest point.