Version: 2021.1
언어: 한국어
public static int IntPopup (int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static int IntPopup (int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static int IntPopup (int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static int IntPopup (int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static int IntPopup (string label, int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static int IntPopup (string label, int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static int IntPopup (GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static int IntPopup (GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);

파라미터

label Optional label in front of the field.
selectedValue The value of the option the field shows.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option.
style Optional GUIStyle.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

int The value of the option that has been selected by the user.

설명

Make an integer popup selection field.

Takes the currently selected integer as a parameter and returns the integer selected by the user.


Rescales the current selected GameObject.

// Simple Editor Script that lets you rescale the current selected GameObject.
using UnityEditor;
using UnityEngine;

public class IntPopupExample : EditorWindow { int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes = {1, 2, 4};

[MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); }

void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); }

void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); } }

Obsolete public static void IntPopup (SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, GUIStyle style, params GUILayoutOption[] options);
public static void IntPopup (SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static void IntPopup (SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, params GUILayoutOption[] options);

파라미터

property The value of the option the field shows.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option.
label Optional label in front of the field.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

설명

Make an integer popup selection field.