The Package Manager can load a package from anywhere on your computer even if you saved it outside your Unity project folder (for example, if you have a package called com.unity.my-local-package and you save it on the
Desktop but your Unity project is under the
You can also use a folder inside your project folder, provided that it is not one of the reserved project sub-folders.
로컬 디스크에서 패키지를 로드하려면 다음 단계를 따르십시오.
상태 표시줄의 추가 버튼을 클릭합니다.
패키지 추가 옵션이 나타납니다.
추가 메뉴에서 Add package from disk를 선택하여 파일 브라우저를 불러옵니다.
로컬 패키지의 폴더 루트로 이동합니다.
package.json 파일을 더블 클릭합니다.
The file browser closes, and the package now appears in the package list with the tag.
Note: If you have a package installed locally that matches a version in the registry, the Update button still appears and the list might display the same version twice as Currently Installed and Recommended:
Remember that if you updated to the registry version but you made changes locally to your project, the registry version will overwrite your local changes.
You can place a local package anywhere inside your project except under these folders:
||If you place a package inside this folder, the Asset Database imports any assets under this folder twice: once as assets and once as package contents.|
||이 폴더의 콘텐츠는 수정하지 마십시오.|
||This folder is for settings assets only.|
||If you place a package under this folder, the Package Manager automatically interprets it as an Embedded package, regardless of the reference in the project manifest.|