Version: 2020.3
언어: 한국어

WindZone.windPulseFrequency

매뉴얼로 전환
public float windPulseFrequency ;

설명

Defines the frequency of the wind changes.

// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object
using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; wind.windMain = 0.70f; wind.windTurbulence = 0.1f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.25f; } }