The TimeScale-independant time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game.
Returns the same value if called multiple times in a single frame. Unlike fixedTimeAsDouble this value is not affected by timeScale. Double precision version of fixedUnscaledTime. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, choose the fixedUnscaledTimeAsDouble equivalent over fixedUnscaledTime.