Version: 2020.3
언어: 한국어

SystemInfo.maxComputeWorkGroupSizeZ

매뉴얼로 전환
public static int maxComputeWorkGroupSizeZ ;

설명

The maximum number of work groups that a compute shader can use in Z dimension (Read Only).

This is the largest number of work groups (in Z dimension) that a compute shader on the current device can use.

See Also:SystemInfo.maxComputeWorkGroupSize