Version: 2020.3
언어: 한국어

Physics.defaultMaxDepenetrationVelocity

매뉴얼로 전환
public static float defaultMaxDepenetrationVelocity ;

설명

The maximum default velocity needed to move a Rigidbody's collider out of another collider's surface penetration. Must be positive.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

Note: Very large values can introduce instability during collision detection; too small values might cause the collider depenetration to fail.

You can also set a maximum depenetration velocity for individual Rigidbodies via Rigidbody.maxDepenetrationVelocity.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Physics.defaultMaxDepenetrationVelocity = 5.0f; } }