Whether the Progressive Lightmapper extracts Ambient Occlusion to a separate lightmap. (Editor only).
When this is set to true
, Unity saves the filtered Ambient Occlusion (AO) texture to disk as a separate lightmap, in addition to applying it to the regular lightmaps. When this is set to false
, Unity does not save the filtered AO texture to disk separately.
Use this if you need to access the AO data separately.
Note that the values from _aoExponentDirect and _aoExponentIndirect are not applied; instead, the default values are used. The resulting lightmap is saved to disk in the same location as the other lightmaps.
This only works when autoGenerate is set to false
, and ao is set to true
.
See Also: Lighting Settings Asset, trainingDataDestination.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.