Version: 2020.3
언어: 한국어
public float intensity ;

설명

The Intensity of a light is multiplied with the Light color.

The value can be between 0 and 8. This allows you to create over bright lights.

using UnityEngine;

public class example : MonoBehaviour { Light myLight;

void Start() { myLight = GetComponent<Light>(); }

void Update() { myLight.intensity = Mathf.PingPong(Time.time, 8); } }