Version: 2020.3
언어: 한국어
public bool isGrounded ;

설명

Was the CharacterController touching the ground during the last move?

using UnityEngine;

public class Example : MonoBehaviour { CharacterController controller;

void Start() { controller = GetComponent<CharacterController>(); }

void Update() { if (controller.isGrounded) { print("CharacterController is grounded"); } } }