The weight of animation.
This calculates the blend weights for one curve.
Weights are distributed so that the top layer gets everything.
If it doesn't use the full weight then the next layer gets to distribute the remaining
weights and so on. Once all weights are used by the top layers,
no weights will be available for lower layers anymore
Unity uses fair weighting, which means if a lower layer wants 80% and 50% have already been used up, the layer will NOT use up all weights.
instead it will take up 80% of the 50%.
Example:
a upper body which is affected by wave, walk and idle
a lower body which is affected by only walk and idle.
- Blend weights can change per animated value because of mixing.
Even without mixing, sometimes a curve is just not defined. Still you want the blend weights to add up to 1.
Most of the time weights are similar between curves.
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { public Animation anim;
void Start() { // Set the blend weight of the walk animation to 0.5 anim["Walk"].weight = 0.5f; } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.