그래픽스 레이캐스터는 캔버스에 레이캐스트를 하는 데 사용합니다. 레이캐스터는 캔버스의 모든 그래픽스를 감시하여 그 중 하나에 충돌하였는지 여부를 결정합니다.
그래픽 레이캐스터를 설정하여 후면 그래픽스를 무시하거나 그 앞에 있는 2D 또는 3D 오브젝트에 의해 가려지도록 설정할 수 있습니다. 이 요소의 처리 순서를 레이캐스팅의 앞이나 뒤로 변경하고 싶은 경우, 수동으로 우선 순위를 지정할 수도 있습니다.
프로퍼티: | 기능: |
---|---|
Ignore Reversed Graphics | 레이캐스터가 후면 그래픽스를 무시할지 여부입니다. |
Blocked Objects | 그래픽 레이캐스트를 막을 오브젝트 타입입니다. |
Blocking Mask | 그래픽 레이캐스트를 막을 오브젝트 타입입니다. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.