이 섹션에서는 Unity의 빌트인 3D 물리 엔진을 통해 사용할 수 있는 메인 컴포넌트에 대해 설명합니다. 이러한 컴포넌트는 오브젝트 지향 프로젝트에서 사용할 수 있습니다. 여기에는 다음이 포함됩니다.
또한 3D 물리 레퍼런스는 사용 가능한 모든 컴포넌트에 대한 상세한 설명을 제공하고, 물리 작업 방법 섹션은 일반적인 물리 관련 작업에 대한 몇 가지 팁을 소개합니다.
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