Version: 2020.2
언어: 한국어

설명

Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge.

// Creates a Spherical Wind Zone.
using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Spherical; } }