Version: 2020.2

Shader.SetGlobalMatrixArray

매뉴얼로 전환
public static void SetGlobalMatrixArray (string name, Matrix4x4[] values);
public static void SetGlobalMatrixArray (int nameID, Matrix4x4[] values);
public static void SetGlobalMatrixArray (string name, List<Matrix4x4> values);
public static void SetGlobalMatrixArray (int nameID, List<Matrix4x4> values);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Sets a global matrix array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalMatrix.