Version: 2020.2

Shader.SetGlobalMatrix

매뉴얼로 전환
public static void SetGlobalMatrix (string name, Matrix4x4 value);
public static void SetGlobalMatrix (int nameID, Matrix4x4 value);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Sets a global matrix property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.