Version: 2020.2
언어: 한국어
public float nearClipPlane ;

설명

The near clipping plane distance.

The projector will not affect anything that is nearer than this distance. See Also: projector component.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.nearClipPlane = 0.5f; } }