Version: 2020.2
언어: 한국어

ParticleSystemForceField.multiplyDragByParticleVelocity

매뉴얼로 전환
public bool multiplyDragByParticleVelocity ;

설명

When using Drag, the drag strength will be multiplied by the speed of the particles if this toggle is enabled.

Enabling this value results in a more physically accurate drag simulation. See Also: ParticleSystemForceField.drag, ParticleSystemForceField.