Version: 2020.2
언어: 한국어
public float minBoneWeight ;

설명

Minimum bone weight to keep.

Bone weights lower than this value will be discarded, unless they are the largest weight for a vertex. Trimming insignificant weights may improve performance. A value of 1.0 means fully weighted.

See Also: ModelImporter.maxBonesPerVertex, ModelImporter.skinWeights, QualitySettings.skinWeights, SkinnedMeshRenderer.quality.