Version: 2020.2
언어: 한국어
public float minDepth ;

설명

Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) greater than this value.

This is only used if useDepth is true. If the minDepth is set to -Mathf.Infinity or Mathf.Infinity then the lowest possible depth is used.

See Also: Transform.