Version: 2020.2
언어: 한국어
public static string RenameAsset (string pathName, string newName);

파라미터

pathName The path where the asset currently resides.
newName The new name which should be given to the asset.

반환

string An empty string, if the asset has been successfully renamed, otherwise an error message.

설명

Rename an asset file.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Rename Materials")] static void RenameMaterials() { var matID = 0; foreach (var asset in AssetDatabase.FindAssets("t: Material New Material")) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.RenameAsset(path, $"ShipMaterial{matID++}"); } } }