Version: 2020.2
언어: 한국어
public static bool OpenAsset (int instanceID, int lineNumber= -1);
public static bool OpenAsset (int instanceID, int lineNumber, int columnNumber);
public static bool OpenAsset (Object target, int lineNumber= -1);
public static bool OpenAsset (Object target, int lineNumber, int columnNumber);

설명

Opens the asset with associated application.

Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. If it is a text file, lineNumber and columnNumber instructs the text editor to go to that line and column. Returns true if asset opened successfully.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Manually Check Textures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } } }

public static bool OpenAsset (Object[] objects);

설명

Opens the asset(s) with associated application(s).

Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. Returns true if all assets opened successfully.