SurfaceObserver is the main API portal for spatial mapping functionality in Unity.
Users should create an SurfaceObserver, call Update to generate SurfaceChanged events, call GetMeshAsync for those surfaces that are interesting, and call Dispose when finished with the object.
SurfaceObserver | Basic constructor for SurfaceObserver. |
Dispose | Call Dispose when the SurfaceObserver is no longer needed. This will ensure that the object is cleaned up appropriately but will not affect any Meshes, components, or objects returned by RequestMeshAsync. |
SurfaceChangedDelegate | The SurfaceChanged delegate handles SurfaceChanged events as generated by calling Update on a SurfaceObserver. Applications can use the bounds, changeType, and updateTime to selectively generate mesh data for the set of known surfaces. |
SurfaceDataReadyDelegate | The SurfaceDataReadyDelegate handles events generated when the engine has completed generating a mesh. Mesh generation is requested through GetMeshAsync and may take many frames to complete. |
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