Version: 2020.1
언어: 한국어

PixelPerfectRendering

class in UnityEngine.U2D

매뉴얼로 전환

설명

A collection of APIs that facilitate pixel perfect rendering of sprite-based renderers.

정적 변수

pixelSnapSpacingTo achieve a pixel perfect render, Sprites must be displaced to discrete positions at render time. This value defines the minimum distance between these positions. This doesn’t affect the GameObject's transform position.