Version: 2020.1
언어: 한국어

설명

Shadows are cast from this object, treating it as two-sided.

Shadow rendering will turn off backface culling, even if object's shader has backface culling on. This means that single-sided objects (like a Plane or a Quad) will cast shadows, even if the light is behind them.

See Also: Renderer.shadowCastingMode.