Version: 2020.1
언어: 한국어

설명

Simple light probe interpolation is used.

If baked light probes are present in the Scene, an interpolated light probe will be calculated for this object and set as built-in shader uniform variables. Surface shaders use this information automatically. To add light probe contribution to your custom non-surface shaders, use ShadeSH9(worldSpaceNormal) in your vertex or pixel shader.

See Also: Light Probes.