Version: 2020.1
언어: 한국어

Profiler.GetRuntimeMemorySizeLong

매뉴얼로 전환
public static long GetRuntimeMemorySizeLong (Object o);

파라미터

o The target Unity object.

반환

long The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available.

설명

Gathers the native-memory used by a Unity object.

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Update() { Object[] textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach (Texture t in textures) { Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySizeLong((Texture)t) + "Bytes"); } } }